
Jaiimez C
Minmatar Everlasting Forge Imperial Ascension
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Posted - 2011.08.26 11:20:00 -
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Originally by: Gotmah swaggaback Heh, in all seriousness. Not saying supercarriers arent overpowered or nuthin but.
Op is stupid. His argument, most of the people flying supercaps decided to fight under the same banner. And one smaller coalition with lesser hardware cannot fight this blob of supercaps?
Well duh yeah, what did you expect? To kill 100 sc's with drakes? Sense sir, you make absolutely none. I too believe super's are kiinda ruining the game and needs rebalancing. My suggestion would be to simply remove one target dd and perhaps give titans more turret/missile damage a bit of a boost to capital and structures. And remove everything but fighters and fighterbombers from the supercarrier dronebay, or atleast lower the limit "normal" drone limit to 5 without bonused damage to them.
This would mean that a supercap blob of lets say an arbitrary number of 100 would pose pretty much no threat to a subcap fleet at all. unless they get smartbombed or decide to sit completely still. But you get the idea. So yeah this would mean the **** would still be useful for capital fights and structure grinds. But atleast it wont single handedly wtfpwn a well put togheter subcap fleet. And to be honest, this is the only problem with supers atm.
Supercaps ARE supposed to be good against other capital ships. And IF one coalition happens to have more supercaps then the other, well then it kinda makes sense they should have a greater chance to win provided both coalitions doesnt suck at using them?
Slugfests isnt the only way to win a war, this is a sandbox game and if you're completely outmatched in hardware, you either need to fight smarter or GTFO.
I think this guy is onto something if you even look at the description on carriers and super carriers it say under the skill bonus "1/3 extra fighter(s) per level" so why not limit the amount of regular drones they can launch, that way supercarriers would become completely ineffective against anything battlecruisers or smaller, because fighters would have a hard time hitting anything. It would stop Supercarriers dominating subcapitals, as far as with the titan's DD I think it should be an anti-carrier weapon, good for 1 shotting a carrier, and possibly making the doomsday unable to hit anything that doesn't have a jump drive, make the jump drive into some sort of a signature the DD device needs to be able to lock onto, so without on it cannot get a lock to fire. That way only capital will be at risk (and possibly black ops battleships but black ops is a different kind of technology so that could be incorporated into some kind of backstory into how it would not affect it).
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